ALURGALLERYLet’s talk ↗

A proposal for Rockstar Games · October 2026

Vice City.
Real Miami.

Bring GTA VI into the heart of Wynwood. A hand-painted mural, a changing canvas, and ALUR managing the work from first brushstroke to final recap.

Explore the proposal ↓

WYNWOOD, MIAMI
2425 N Miami Ave · Wynwood

Illustrative GTA VI mural wrapping the front, south and rear walls of ALUR Gallery
THE POSSIBILITIES, IN PAINT Illustrative concept / subject to Rockstar approval
A WALL IN WYNWOOD✦ART THAT EVOLVES✦MANAGED BY ALUR✦ONE BRAND. ALL TERM.

01 / The placement

A Miami address.
A Vice City moment.

At 2425 N Miami Ave, the gallery’s west-facing front wall and south-facing surface offer a canvas in Wynwood’s art district.

Front wall concept mural at ALUR Gallery
Front wall concept · 35 × 16 ft, 18 ft at the pillar
01 / Canvas1,323 sq ft
Front wall
35 × 16 ft 560 sq ft · 18 ft at the pillar
South wall
37 × 14 ft 518 sq ft
Rear wall
10 × 24.5 ft 245 sq ft

Dimensions from the proposal; to be confirmed on site.

02 / SettingWynwood

Between NE 24th and NE 25th streets, A gallery setting in Miami’s art district.

03 / FinishMade to be seen

Smooth concrete with stucco. LED lighting aimed up from the ledge and down from underneath.

Final proposal slide showing the front wall at 35 by 16 feet with an 18-foot pillar, south wall at 37 by 14 feet, and rear wall at 10 by 24.5 feet, alongside an annotated mural diagram
Wall dimensions · Final slide from the proposal. Select the slide to view it at full resolution.
Proposal visualization looking south along N Miami Avenue
Looking south · toward Edgewater and Brickell
Proposal visualization looking north along N Miami Avenue
Looking north · toward the Design District and Edgewater

All mural imagery is illustrative concept art extracted from the supplied proposal, not a completed installation.

Why this wall / Impressions & place

Vice City comes home.
Millions of chances to be seen.

GTA VI returns to Miami-inspired Vice City. A mural in Wynwood brings the game’s world into the real city that inspired it, turning a launch campaign into a place fans can visit, photograph, and share.

1.5M

Impressions per four weeks

The Miami–Fort Lauderdale wallscape market average provides a benchmark for the scale of sustained outdoor exposure.

6M–9M

Cumulative benchmark model

Four to six consecutive four-week periods at that average. A continuing presence creates repeated opportunities to see the campaign through the season.

17

Bars & clubs within four blocks

The supplied neighborhood map places ALUR among nearby nightlife destinations, creating opportunities for discovery on the way to a night out.

Impressions benchmark: Blue Line Media, Miami–Fort Lauderdale wallscapes (age 18+). The 6M–9M model multiplies the rounded benchmark by four to six four-week periods; these periods differ from calendar months. Figures are market-based illustrations, not measured or guaranteed impressions for this wall, and include repeat views rather than unique people.

A campaign rooted in its setting.

Vice City’s neon, waterfront, and nightlife make Miami a natural setting for the creative. Bringing that visual world to N Miami Ave gives the mural a local connection that carries through street views and fan photos.

Explore Rockstar’s Vice City and Leonida.

Visibility that keeps building.

A wall stays present as people move through the neighborhood. Rotating approved character artwork gives returning visitors a new reason to look again, while a photo spot creates an opportunity to extend the campaign into social sharing.

Supplied schematic showing ALUR at 2425 N Miami Ave surrounded by 17 bars and clubs within approximately four blocks
Wynwood nightlife around ALUR · Supplied map, October 2026. Approximate distances; schematic is not to scale. Select to view full size.

02 / The program

The mural is the start.
The management is ALUR.

A changing wall needs a team behind it. The proposed program connects creative approval, artist coordination, safe painting, restoration, and reporting throughout the term.

03 / A living canvas

A new reason
to look again.

Like a loading screen cycling its characters, parts of the mural can change throughout the term. Rockstar approves each rotation before any paint goes on.

Launch revealLive paintingFan photo-op

The deck proposes an ALUR reveal event, painting captured daily, and a hashtag/photo spot. Creative, event details, and the rotation schedule remain to be agreed.

Three illustrative mural concepts for rotating character artwork throughout the season. Creative and timing subject to approval.

04 / The offer

One wall. Or the whole canvas.

Two mural options. Four-month minimum, with the option to extend up to six months.

FRONT WALL

Make an entrance.

$30,000per month

560 sq ft

West-facing presence on N Miami Ave.

Full wrap mural concept
Full wrap · Illustrative concept, subject to Rockstar approval

05 / Proposed path to the wall

From approval to reveal.

01

October 20

Proposed decision date to approve the concept and lock the artist.

02

Oct 26 – Nov 6

Proposed wall prep and painting window, with daily documentation.

03

November 19

Target mural reveal aligned with GTA VI’s announced launch.

04

4–6 months

Maintain, rotate approved art, and report throughout the agreed term.

Production dates are assumptions from the supplied deck and require confirmation. Rockstar’s official GTA VI site lists November 19, 2026 (checked October 6, 2026). A six-month run from November reaches May; individual seasonal events depend on the final term and event dates.

LET’S MAKE THE WALL HAPPEN

A conversation.
Then a canvas.

Review the placement, choose a canvas, and align on the creative and production schedule.

Talk with Joshua ↗
Joshua Geltzer · ALUR Galleryjosh@alurgallery.com305-915-6042